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Sins of a solar empire galaxy forge sol
Sins of a solar empire galaxy forge sol









sins of a solar empire galaxy forge sol

Then you highlight the new template and click apply to current planet. galaxy file (or even through the Forge tool), but my initial testing with that didn't do well.ĭClick on the planet then make a new scenario template and add 3 groups to it one for each race (if you want one for each) and in thoes groups you put the race/ship/mdule combos you want the planet to start with. \Sins of a Solar Empire\GameInfo\GalaxyScenarioDef.galaxyScenarioDef and using them in the. These sorts of militia changes should be possible with the template system by defining new templates in. This will add a planet with the Kol, Sova, Akkan, and Marza capital ships. You can get the unit types/names from within Galaxy Forge, listed on the right when you edit a planet. You can also spawn different races as militia, 'Psi:' is Advent, 'Phase:' is Vasari and 'Tech:' is TEC. I think the problem is theres no way to set the owner to RandomMilitia within the editor, so it has to be done manually. It also then shows the new templates in Galaxy Forge and they can be edited. This would spawn a Kol and a Marza for any planet using the template. Then you write your new template at the bottom of the file, using the same template name as used for your planet: Vasari in general are all about capital ships they get upgrades that allow every capital ship to act both as an imperial AND weapons lab and allows every one of them to generate income over time as well.Adding ships to a local neutral militia setup using a text editor.įirst you need to assign the planet a template to use under planet items and set 'useDefaultTemplate' to False: TEC Loyalists are absolutely amazing at turtling, they even start with a Raloz Heavy Constructor so they can start building their first (free) starbase right away For example, TEC Rebels are perfect for highly aggressive gameplay due to all manner of combat related bonuses (they get economy related benefits from it too and pretty much rely on constant bloodshed to keep it running) and they start being able to build Javelis LRM Frigate's and Krosov Siege Frigate's from the start

sins of a solar empire galaxy forge sol sins of a solar empire galaxy forge sol

One of the things E4X does is make all factions a LOT more diverse. It's usually played 2v2v2v2, but FFA should work as well if you want to fight against more than one AI. Originally posted by Cold_Steel_IV:Hmm, I don't know much about E4X, but one of my favorite maps to play on is the 8 player "Implosion" as it tends to provide good choke points.











Sins of a solar empire galaxy forge sol